SALVAGE VALUE
0
BEST 0
CHAIN ×1
PEARLS 0 / 10
DIVE 1 · SUNLIT SHALLOWS
OXYGEN 80s
DEPTH 940 m
KRAKEN
AIR TANKS
⛨ 0
×2
»
◎
MOUSE AIM · CLICK GRAB · WASD SWIM · SPACE UP · C DOWN · SHIFT JET · F SONAR · ESC PAUSE
JET
SNR
➤
➤
➤
▲RISE
▼SINK
SONARPULL
JETBURST
GRABHOLD
❚❚
CORAL-DIVER MK II // SEALED
ABYSSGRAB
DEEP TRENCH SALVAGE RUNNER · FIRST-PERSON 3D
0BEST HAUL
—WORLD RANK
1DIVE
CORALHELMET
SELECT DIVE HELM
DIVE → STAGE 1

◈ LIVE PREVIEW — the helmet framing this panel is your actual in-game first-person view. Every rig has different stats, so swap before each dive and find your favourite load-out.

TRENCH MAP
120 DIVES · ENDLESS PAST 120
WORLD RANKING · TOP 100
YOU: —
GLOBAL TOP 100
MY DIVES
RANK
DIVER
DIVE
HAUL
HOW TO PLAY

◆ THE JOB

You are a trench salvager in a full-face dive helm, working a flooded cavern full of drifting treasure. Aim your reticle and fire the grapple beam to rip pearls, idols and gear straight out of the water into your hold. Fill the pearl quota before your oxygen runs dry. Every 5th dive a LEVIATHAN is waiting — grab Harpoons and drive them into it. 5 air tanks per run.

◆ AIMING

  • The glowing reticle is your aim point. The system cursor hides while diving.
  • Move the mouse → the reticle follows exactly. Click → grapple whatever sits under it.
  • Your first click also requests pointer-lock for true FPS look (reticle centres). ESC releases it.
  • The reticle brackets snap open and flash when something is locked. Auto-aim is generous — clicking near an item still hooks it.

◆ CONTROLS

DESKTOP
MOUSE aim · DRAG look
LEFT CLICK grapple (hold to chain)
WASD swim
SPACE rise · C sink
←→ or QE turn
SHIFT jet burst (parries ink)
F sonar pull · ESC/P pause · M mute
MOBILE / TOUCH
◉ TAP the water = aim + GRAB that spot
◉ Drag = move reticle / look
◉ Left stick = swim
◉ ▲ RISE / ▼ SINK = vertical thrust
◉ GRAB = beam (hold to chain)
◉ JET = burst + parry + i-frames
◉ SONAR = pulls loot, shoves predators
◉ ❚❚ left edge = pause / restart / map

◆ OXYGEN IS YOUR TIMER

Oxygen drains constantly. Every pearl you bank adds a fraction of a second and a Gold Idol dumps +6s straight into the tank — keep collecting and you can stay down almost forever. Hit zero and you lose an air tank and re-dive the same stage with your haul intact. Lose all five and the run ends.

◆ SALVAGE

PEARLBase value · counts toward the quota · +0.35s O₂
SAPPHIRE≈3.5× value · does not count to quota
GOLD IDOLHuge value + +6s oxygen
HULL SHIELD ⛨Absorbs one hit · stacks to 3
JET FINS »+65% swim speed for 9s
FORTUNE CHARM ×2Value ×2 (then ×3) for 12s
SPARE TANK ♥+1 air tank (max 7)
BIO LANTERN ✦+5 chain and extends the chain timer
HARPOON ☢Leviathan dives only — grab to damage the boss
STINGER JELLY ✖Touch = −1 tank. GRAB IT = MILK IT for big points
ANGLER HUNTER ☠Stalks you. Jet through it or grapple it apart

◆ TREASURE CHAIN (COMBO)

  • Any salvage banked within 4 s of the last grows your CHAIN: ×1 → ×2 (5) → ×3 (10) → ×5 (20) → ×8 (35) → ×12 (60+).
  • GRAPPLE BONUS: beam-pulling an item pays +25% over swimming into it.
  • MILK a Stinger Jelly with the beam for a huge risk payout.
  • PARRY an ink orb by jetting into it — big points plus real boss damage.
  • Dive clear pays an oxygen bonus (seconds left × 2,500 × dive) and a no-damage bonus.
  • Leviathan bounty = dive × 60,000. Values scale with depth, so deep dives print millions.

◆ LEVIATHAN TACTICS

  • The beast drifts mid-water: ink volleys, expanding pressure waves from tentacle slams (rise above them or jet through) and summoned predators.
  • Only Harpoons hurt it — grab one and it launches itself home.
  • Harpoons keep respawning, so the fight can never become unwinnable.
  • Below 50% it ENRAGES: faster volleys, double slams, more spawns.

◆ WORLD RANKING

After a run, enter your diver name and flag — your haul enters the Global Top 100 (saved on this device, merged with the worldwide diver list). Beat rank #100 to qualify.

◆ YOU CAN NEVER GET STUCK

  • Edge chevrons always point at the nearest pearl / harpoon / leviathan.
  • The water auto-refills if loot ever runs low.
  • ESC/P (or ❚❚) any time: RESUME · RESTART DIVE · CHANGE HELM · MAP · HELP · END RUN.
  • Internal watchdogs recover automatically from a lost frame or a stuck transition.
DIVE PAUSED
DIVE 1 · SUNLIT SHALLOWS
HAUL0
BEST CHAIN0
AIR TANKS5
OBJECTIVE0/10
DIVE COMPLETE
SUNLIT SHALLOWS · DIVE 1
★★★
0
AIR DEPLETED
REACHED DIVE 1
0
LOG YOUR HAUL
ENTER THE GLOBAL TOP 100
0
Your haul qualifies for the world leaderboard.

PRESSURE HULL FAILURE

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