SCORE
0
BEST 0
COMBO ×1
GEMS 0 / 10
LV 1 · NEON DISTRICT
TIME 70
WARDEN
LIVES
⛨ 0
×2
»
◎
MOVE MOUSE = AIM · CLICK = GRAB · DRAG = LOOK · WASD MOVE · SHIFT DASH · F PULSE · SPACE JUMP · ESC PAUSE
DASH
PLS
➤
➤
➤
JUMPSPACE
PULSEMAGNET
DASHSHIFT
GRABHOLD
❚❚
VIPER-VII // ONLINE
GRABVERSE
FIRST-PERSON · NEON GOGGLE GRAB RUNNER
0BEST SCORE
—WORLD RANK
1STAGE
VIPERVISOR
SELECT VISOR
DEPLOY → LEVEL 1

◈ LIVE PREVIEW — the visor framing this panel is your actual in-game first-person view. Every rig has different passive stats, so swap each level and find your favourite load-out.

LEVEL MAP
120 STAGES · ENDLESS AFTER 120
WORLD RANKING · TOP 100
YOU: —
GLOBAL TOP 100
MY RUNS
RANK
PILOT
LV
SCORE
HOW TO PLAY

◆ OBJECTIVE

You are a Grab-Runner sealed inside a full-face high-tech visor, dropped into a living neon arena. Aim the glowing reticle at an object and GRAB to yank it to you with a tractor beam. Clear each stage's gem quota before the timer hits zero. Every 5th stage is a BOSS LEVEL — grab Power Cores and hurl them into the Warden to blow it apart. You get 5 lives per run.

◆ AIMING — READ THIS

The glowing reticle is your aim point. The system mouse cursor is hidden while you play, so the reticle is the crosshair:

  • Move the mouse → the reticle follows it exactly (dragging also turns the view).
  • Click → fires the tractor beam at whatever is under the reticle.
  • If your browser grants pointer-lock (first click), the reticle snaps to the centre and you get true FPS mouse-look. Press ESC to release it — the reticle follows your cursor again.
  • The reticle brackets close and flash when an object is locked. Clicking slightly off-target still works — there is generous auto-aim.

◆ CONTROLS

DESKTOP
MOVE MOUSE = aim reticle
LEFT CLICK = GRAB (hold to chain-pull)
DRAG = look around
WASD move / strafe
←→ or QE turn
SHIFT dash (parries projectiles)
F magnet pulse · SPACE jump
ESC or P pause · M mute SFX
MOBILE / TOUCH
◉ TAP the arena = aim + GRAB that spot
◉ Drag = move the reticle / look
◉ Left stick = move & strafe
◉ GRAB button = beam at the reticle (hold to chain)
◉ DASH = burst + parry + i-frames
◉ PULSE = magnet (pushes mines away!)
◉ JUMP = hop over boss shockwaves
◉ ❚❚ left edge = pause / restart / map

◆ PICKUPS

ENERGY GEMBase score · counts toward the quota
PLASMA RUBY≈3.6× score · does not fill quota
GOLD COREBig bonus + instant +4 seconds
SHIELD ⛨Absorbs one hit · stacks to 3
OVERDRIVE »+65% move speed for 9s
MULTIPLIER ×2Score ×2 (then ×3) for 12s
EXTRA LIFE ♥+1 life (max 7)
COMBO CRYSTAL ✦+5 combo and extends the combo timer
POWER CORE ☢Boss stages — grab to damage the Warden
VOID MINE ✖Touch = −1 life. GRAB IT = DEFUSE for huge points
SEEKER DRONE ☠Hunts you. Dash through it or grab to shatter it

◆ COMBO & SCORING

  • Any pickup within 4 s of the last grows your COMBO. Tiers: ×1 → ×2 (5) → ×3 (10) → ×5 (20) → ×8 (35) → ×12 (60+).
  • GRAB BONUS: pulling an item with the beam instead of walking into it pays +25%.
  • DEFUSE a Void Mine with the beam for a massive risk/reward payout.
  • PARRY a plasma orb by dashing into it — huge points plus real boss damage.
  • Stage clear pays a time bonus (seconds left × 2,500 × level) and a no-damage bonus.
  • Boss bounty = level × 60,000. Item value scales with level, so late stages print millions.

◆ BOSS TACTICS

  • The Warden orbits mid-arena: plasma orbs, expanding shockwave rings (jump or dash them) and mine summons.
  • Only Power Cores hurt it — grab one and it auto-launches. Cores keep respawning, so the fight can never become unwinnable.
  • Under 50% HP it ENRAGES: faster shots, double shockwaves, more spawns.

◆ RUNNING OUT OF TIME / LIVES

If the timer hits zero you lose 1 life, the screen shouts TIME UP and the same stage restarts with a fresh clock — your run score is kept. When the last life is lost the run ends and the RUN TERMINATED screen appears with your score and the world-ranking submit button.

◆ WORLD RANKING

After a run, enter your pilot name — your score enters the Global Top 100 (saved on this device and merged with the worldwide pilot list). Beat rank #100 to qualify.

◆ YOU CAN NEVER GET STUCK

  • Edge chevrons always point at the nearest gem / power core / boss.
  • The arena auto-refills if it ever runs low on pickups.
  • Press ESC/P (or ❚❚) any time for RESUME · RESTART LEVEL · CHANGE VISOR · LEVEL MAP · HELP · END RUN.
  • Internal watchdogs recover from a lost frame or a stuck transition automatically.
PAUSED
LEVEL 1 · NEON DISTRICT
SCORE0
BEST COMBO0
LIVES5
OBJECTIVE0/10
LEVEL CLEAR
NEON DISTRICT · STAGE 1
★★★
0
RUN TERMINATED
REACHED STAGE 1
0
SUBMIT SCORE
ENTER THE GLOBAL TOP 100
0
Your score qualifies for the world leaderboard.

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