🔥 MECHANIC 1 — THE FORGE IS HEATING UP
The heat bar FILLS instead of draining. When it reaches 100% the chamber
ERUPTS: you lose a filter and re-run the same forge with your haul intact. Banking salvage vents
heat — every ore chunk cools the forge a little and a Gold Button dumps −8% straight out. Keep
collecting and the forge never boils; stop and you cook.
✷ MECHANIC 2 — MOLTEN SALVAGE (the jackpot that bites)
Roughly a third of all salvage spawns WHITE-HOT with a ✷ mark and
a roaring glow. Beam a molten piece and it pays ×3 "FORGED" on top of every other multiplier.
Touch one with your body and you lose a filter — molten metal does not care about
your quota. The lock ring turns white-hot when you are on one. The most valuable object in the room is always the
one that can kill you.
❄ MECHANIC 3 — QUENCH BASINS
Five cyan coolant pools ring the forge. Step into one to become
TEMPERED for 7 seconds: all value ×1.5 and your beam pulls 50% faster. Each basin
needs 9 seconds to recharge (bright pool = ready, dim = spent), so a run becomes route-planning between coolant
and the richest salvage. Stack TEMPERED × FORGED × chain × mask and the numbers stop being sensible.
◆ AIMING IN 10 SECONDS
The reticle IS your cursor — the system pointer is hidden, so
where you point is exactly where you hit. When the reticle touches a piece a 3D ring
snaps around it and the brackets flare: that ring is the true grab radius, so click and that exact piece
flies to you. HOLD the button and sweep to vacuum a whole seam — the ring hops piece to piece.
◆ THE JOB
You are a foundry thief in a full-face forge mask, working the inside of a volcano that somebody turned
into a smelter. Aim and fire the tongs line to rip ore, garnets and gold buttons out of the heat into your
pack. Fill the ore quota before the forge reaches critical. Every 5th chamber a SMELTER COLOSSUS
rises out of the crucible — grab Quench Lances and drive them into its furnace heart.
5 filters per shift.
◆ CONTROLS
DESKTOP
MOUSE aim · DRAG look
LEFT CLICK grab · HOLD = auto-repeat
W/↑ forward · S/↓ back
A/← step LEFT · D/→ step RIGHT
Q turn left · E turn right
SPACE jump (clears slag waves)
SHIFT cinder step (parries globules)
F slag draft · L FPS mouse-lock
ESC/P pause · M mute
MOBILE / TOUCH
◉ TAP a piece = ring + GRAB it
◉ HOLD + drag = sweep and vacuum a seam
◉ Left stick = walk
◉ ▲ JUMP = hop the slag waves
◉ GRAB = tongs line (hold to chain)
◉ STEP = cinder dash + parry + i-frames
◉ DRAFT = bellows pull (never pulls molten!)
◉ ❚❚ left edge = pause / restart / map
◆ SALVAGE & HAZARDS
ORE CHUNKBase value · counts toward the quota · vents heat · CAN BE MOLTEN
GARNET SPUR≈3.6× value · not part of the quota · CAN BE MOLTEN
GOLD BUTTONHuge value + −8% forge heat · CAN BE MOLTEN
BULWARK PLATE ⛨Absorbs one hit · stacks to 3
CINDER OIL »+65% run speed for 9s
SMITHER'S MARK ×2Value ×2 (then ×3) for 12s
SPARE FILTER ♥+1 filter (max 7)
ANVIL CHIME ✦+5 chain and extends the chain timer
QUENCH LANCE ⚒Colossus forges only — grab to damage the boss
SLAG BOMB ✖Touch = −1 filter. BEAM IT = QUENCH for big points
CINDER HOUND ☠Hunts you. Step through it or beam it apart
◆ ANVIL CHAIN (COMBO)
- Anything banked within 4.5 s of the last grows your CHAIN: ×1 → ×2 (5) → ×3 (10) → ×5 (20) → ×8 (35) → ×12 (60+).
- FORGED: beaming a white-hot piece pays ×3 on top of everything else.
- TEMPERED: standing quenched pays ×1.5 and pulls 50% faster.
- TONGS BONUS: beam-pulling a piece pays +25% over walking into it.
- QUENCH a Slag Bomb with the beam for a massive risk payout.
- PARRY a colossus globule by stepping into it — big points plus real boss damage.
- Forge clear pays a cool bonus (heat headroom × 2,500 × forge), a no-damage bonus and a forged bonus.
- Colossus bounty = forge × 60,000. Values scale with depth, so deep forges print millions.
◆ SMELTER COLOSSUS TACTICS
- The crucible golem wades the chamber: molten globule volleys, expanding slag waves along the floor (JUMP them or step through) and summoned cinder hounds.
- Only Quench Lances hurt it — grab one and it drives itself home.
- Lances keep respawning, so the fight can never become unwinnable.
- Below 50% it GOES WHITE-HOT: faster volleys, double waves, more summons.
◆ WORLD RANKING
After a shift, enter your smelter name and flag — your haul enters the Global Top 100 (saved on this
device, merged with the worldwide crew list). Beat rank #100 to qualify.
◆ YOU CAN NEVER GET STUCK
- Edge chevrons always point at the nearest ore / lance / colossus.
- The chamber auto-refills if salvage ever runs low.
- The slag draft never pulls molten pieces into you, and a beamed molten piece can never burn you.
- ESC/P (or ❚❚) any time: RESUME · RESTART FORGE · CHANGE MASK · FPS MOUSE · FOUNDRY MAP · HELP · END SHIFT.
- Internal watchdogs recover automatically from a lost frame or a stuck transition.