◆ THE ONE NEW THING: SUN SHAFTS
Sunlight falls through cracks in the temple ceiling in six slow-orbiting shafts.
Stand inside one — the HUD flips to ☀ SUNLIT ×2 — and every relic you bank while
lit pays double. The shafts keep drifting, so the whole run becomes a dance: hook the loot, drag yourself into
the light, hook more. Sunlit grabs stack with your chain and with every other multiplier.
◆ AIMING IN 10 SECONDS
The reticle IS your cursor — the system pointer is hidden, so
where you point is exactly where you hit. When the reticle touches a relic a 3D ring
snaps around it and the brackets flare: that ring is the true grab radius, so click and that exact relic
flies to you. HOLD the button and sweep to vacuum a whole cluster — the ring hops target to target.
◆ THE JOB
You are a relic runner in a full-face excavation mask, working a colossal buried sun temple by torchlight.
Aim and fire the grapple cord to rip relics, idols and gear off the shelves of the dead into your pack.
Fill the relic quota before the hourglass empties. Every 5th tomb an AWAKENED GUARDIAN rises
from the sarcophagus — grab Spears of Ra and drive them into its stone heart. 5 flasks per run.
◆ CONTROLS
DESKTOP
MOUSE aim · DRAG look
LEFT CLICK grab · HOLD = auto-repeat
W/↑ forward · S/↓ back
A/← step LEFT · D/→ step RIGHT
Q turn left · E turn right
SPACE jump (clears shockwaves)
SHIFT blink dash (parries curses)
F sand burst · L FPS mouse-lock
ESC/P pause · M mute
MOBILE / TOUCH
◉ TAP a relic = ring + GRAB it
◉ HOLD + drag = sweep and vacuum
◉ Left stick = walk
◉ ▲ JUMP = hop the shockwaves
◉ GRAB = grapple cord (hold to chain)
◉ BLINK = dash + parry + i-frames
◉ SAND = pulls relics, banishes wraiths
◉ ❚❚ left edge = pause / restart / map
◆ THE HOURGLASS IS YOUR TIMER
Sand runs out constantly. Every relic shard you bank adds a fraction of a second and a Sun Idol dumps
+6s back into the glass — keep collecting and you can stay in the tomb almost forever. When it empties you lose
a flask and re-run the same tomb with your haul intact. Lose all five and the expedition ends.
◆ RELICS & CURSES
RELIC SHARDBase value · counts toward the quota · +0.35s sand
LAPIS SCARAB≈3.6× value · does not count to quota
SUN IDOLHuge value + +6s sand
WARD SEAL ⛨Absorbs one hit · stacks to 3
SWIFT SANDAL »+65% run speed for 9s
ANKH SIGIL ×2Value ×2 (then ×3) for 12s
SPARE FLASK ♥+1 flask (max 7)
ECHO CHIME ✦+5 chain and extends the chain timer
SPEAR OF RA ☀Guardian tombs only — grab to damage the boss
CURSE ORB ✖Touch = −1 flask. GRAB IT = BANISH for big points
TOMB WRAITH ☠Hunts you. Blink through it or grapple it apart
◆ RELIC CHAIN (COMBO)
- Anything banked within 4.5 s of the last grows your CHAIN: ×1 → ×2 (5) → ×3 (10) → ×5 (20) → ×8 (35) → ×12 (60+).
- SUNLIT: stand in a sun shaft for a flat ×2 on top of everything else.
- GRAPPLE BONUS: cord-pulling a relic pays +25% over walking into it.
- BANISH a Curse Orb with the cord for a massive risk payout.
- PARRY a guardian bolt by blinking into it — big points plus real boss damage.
- Tomb clear pays a sand bonus (seconds left × 2,500 × tomb), a no-damage bonus and a sunlit bonus.
- Guardian bounty = tomb × 60,000. Values scale with depth, so deep tombs print millions.
◆ GUARDIAN TACTICS
- The colossus hovers above the altar: curse volleys, expanding ground-slam rings (JUMP them or blink through) and summoned wraiths.
- Only Spears of Ra hurt it — grab one and it flies home on its own.
- Spears keep respawning, so the fight can never become unwinnable.
- Below 50% HP it AWAKENS FULLY: faster volleys, double slams, more summons.
◆ WORLD RANKING
After a run, enter your raider name and flag — your haul enters the Global Top 100 (saved on this device,
merged with the worldwide raider list). Beat rank #100 to qualify.
◆ YOU CAN NEVER GET STUCK
- Edge chevrons always point at the nearest relic / spear / guardian.
- The chamber auto-refills if loot ever runs low.
- ESC/P (or ❚❚) any time: RESUME · RESTART TOMB · CHANGE MASK · FPS MOUSE · TEMPLE MAP · HELP · END RUN.
- Internal watchdogs recover automatically from a lost frame or a stuck transition.