Spend gems harvested inside the tower to permanently boost every future run.
No target, no mercy. The tower grows forever, speed escalates with every slab and the biome shifts every 15 blocks. 5 integrity cells — how high can you build before the link is severed?
You hover above a collapsing megastructure sealed inside a prototype full-face optic visor. Neon slabs sweep across your field of view — drop them so they land squarely on the slab below. Every misalignment shears off the overhang and your tower gets thinner. Miss entirely and you burn an integrity cell.
Identical on mobile and desktop — one input, zero learning curve. The whole lens area is the drop button. The run auto-pauses when you switch tabs. Every page has a BACK button top-left and a MAIN MENU button in the bottom bar.
| Top-left module | SCORE · live multiplier badge · personal BEST |
| Top-right module | 5 INTEGRITY CELLS (hearts + numeric) · AEGIS shield count |
| Bottom-left module | SECTOR / LEVEL · SLABS x-y · progress bar · LAST BONUS won |
| Bottom-right module | GEMS collected · active buff icons with timers |
| Brow · centre | COMBO counter · chain meter · ×1→×5 multiplier ladder |
| Brow · right | PAUSE and SOUND buttons |
| Chin · centre | TAP hint → event ticker → GOLDEN RUSH / FRENZY countdown bar |
| Chin · sides | Sector + biome · altitude / velocity / FPS telemetry |
| REBUILD SLAB | Every 12th slab returns to full width |
| REPAIR SLAB | Auto-granted when the tower gets too thin |
| GOLDEN RUSH | ×3 score for 12 s, every 25 slabs |
| STORM GUST | Sectors 10 / 20 / … slab speed pulses |
| CHAIN REWARD | Every 5 combo = a random power-up |
| ZONE SHIFT | Endless: biome changes every 15 slabs |
Land perfects back-to-back without a single normal drop and the streak ladder pays out enormous bonuses. The streak resets on any non-perfect slab or miss.
| 3 perfect streak — HOT STREAK | +2,500 |
| 6 — BLAZING | +12,000 |
| 10 — UNSTOPPABLE | +50,000 |
| 15 — GODLIKE | +150,000 |
| 20 — TRANSCENDENT | +400,000 |
| every +5 beyond 20 | +400,000 |
Final value = base × level scale × combo × rush/frenzy × goggle × upgrades. Combo climbs +0.25 every 5 chained slabs to ×5 (×8 with VIPER ZERO). Golden Rush ×3 and Frenzy ×5 stack on top. Sector 100 applies a ×13 level scale — totals reach the tens of millions.
| Clear bonus | 12,000 × sector |
| Per surviving life | +4,000 |
| Per perfect slab | +1,500 |
| COMBO BANK (best combo × 800) | up to +40,000 |
| FLAWLESS (no misses) | +50,000 |
| Speed bonus | up to +18,000 |
OPTIC LINK SUSPENDED
TEXT
INTEGRITY DEPLETED